AI Insights · Timothy · July 2024
Top 5 Hypercasual Games in Bulgaria: Q2 2024 Performance
Discover the performance metrics of the top 5 hypercasual games in Bulgaria for Q2 2024, including downloads, revenue, and weekly active users.
The second quarter of 2024 saw notable performances from the top 5 hypercasual games on a unified platform in Bulgaria. Here’s a detailed look at their trends in downloads, revenue, and weekly active users, based on data from Sensor Tower.
Pizza Ready! from Supercent, Inc. experienced variable revenue, peaking at $112 in mid-April and tapering off to around $25 by the end of June. Downloads were relatively strong at the beginning, starting at 10.5K in early April and ending at 5.1K in late June. Weekly active users saw a decline from 16.7K at the start of the quarter to 11.8K at the end, with some fluctuations in between.
Block Blast! by Hungry Studio maintained a consistent download trend, starting at 4.3K in early April and peaking at 7.5K in early June before declining to 4.9K by the end of June. Weekly active users exhibited a steady pattern, starting at 31.4K and peaking at 34.7K in early June, before settling at 30K by the end of the quarter.
Calming Crosswords Word Puzzle from Kontra Dijital Servisler Tic. A.Ş. saw varying download numbers, rising from 2.2K in early April to a peak of 7.5K by the end of April, and fluctuating around 4.5K towards the end of June. Revenue was minor but consistent, with small peaks and troughs, reaching a maximum of $35 in early May. Weekly active users remained fairly stable, starting at 21.6K and ending at 22.3K.
Wood Screw Puzzle by Zego Studio saw a positive trend in downloads, starting at 1.2K in early April and peaking at 6.2K by the end of April, before stabilizing around 4K by the end of June. Revenue showed a steady increase, starting at $14 in early April and reaching $79 by the end of June. Weekly active users also increased steadily, from 13.4K at the start of the quarter to 27.2K by the end of June.
Hypermarket 3D from Sunday.gg had a fluctuating download pattern, starting at 3.9K in early April, peaking at 6.3K by the end of June. Revenue was minimal, with a peak of $17 in early April and a slight increase to $8 by the end of June. The game saw an increase in weekly active users, starting at 6.1K and rising to 9.6K by the end of the quarter.
For more comprehensive insights, visit Sensor Tower.